☑️ Why buy: Establish order in the lawless Wayback system in this brutal sci-fi tactical RPG. Released into Early Access last month (Feb 5, 2026), MENACE combines the punishing squad-based depth of Battle Brothers with high-end 3D environments and XCOM-style strategy.
This really looks like the kind of tactical game where every decision actually matters, not just something you can rush through without thinking. I like that slower, more deliberate pace.
@Vouchers9384 Yeah, it gives me the impression that positioning and planning ahead are going to be way more important than just reacting quickly. That’s usually a good sign for strategy depth
@lili09876 I’m especially curious about how complex the systems are, like whether unit management and progression actually evolve over time or stay kind of shallow.
@Vouchers9384 Same here, because that’s usually what defines the longevity of these games. If it has meaningful progression and variety, it could be really replayable.
@lili09876 The visual clarity also seems solid, which is important for a game like this. You don’t want to be fighting the interface while trying to plan your moves.
@Vouchers9384 Exactly, and if the UI and mechanics are smooth enough, it could end up being one of those strategy games you keep coming back to for long sessions.
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☑️ Why buy: Establish order in the lawless Wayback system in this brutal sci-fi tactical RPG. Released into Early Access last month (Feb 5, 2026), MENACE combines the punishing squad-based depth of Battle Brothers with high-end 3D environments and XCOM-style strategy.
This really looks like the kind of tactical game where every decision actually matters, not just something you can rush through without thinking. I like that slower, more deliberate pace.
@Vouchers9384 Yeah, it gives me the impression that positioning and planning ahead are going to be way more important than just reacting quickly. That’s usually a good sign for strategy depth
@lili09876 I’m especially curious about how complex the systems are, like whether unit management and progression actually evolve over time or stay kind of shallow.
@Vouchers9384 Same here, because that’s usually what defines the longevity of these games. If it has meaningful progression and variety, it could be really replayable.
@lili09876 The visual clarity also seems solid, which is important for a game like this. You don’t want to be fighting the interface while trying to plan your moves.
@Vouchers9384 Exactly, and if the UI and mechanics are smooth enough, it could end up being one of those strategy games you keep coming back to for long sessions.
This looks like a promising tactical experience, especially if the gameplay really rewards careful planning and not just trial and error.
I’m interested in the concept, but I’d like to see more depth in terms of progression and long-term replayability before jumping in.